![]() ![]() If you’re struggling to comprehend what these are because you’ve played other RPGs such as World of Warcraft, Mana is “Magical Stamina” and is used to cast spells (which should be self explanatory), Determination is similar to “Rage”, building with attacks, Spirit and Chi are similar to “Energy” or “Stamina”, Gold Bullets and Souls are unique but Souls can be compared to “Rage”, albeit with a twist. This is different for every class: Warriors and Berserkers don’t have a resource, so this isn’t listed Mages, Guardians, Paladins and Moglomancers all use Mana, which has a flat cap of 1000 regardless of your stats DragonSlayers use Determination, which is a resource that builds with auto-attacks and all skills used under 50, and caps at 100 Rogues and Ninjas both use a similar resource (Spirit for Rogues and Chi for Ninjas), which is a very fast regenerating resource that caps at 100 Pirates use Gold Bullets, which caps at 6 and is filled by the skill Reload, filling it up to 6 every time it is used and finally, Necromancers use Souls, a resource capping at 100, building with attacks and enemy deaths, and is used to summon skeletons. It’s worth briefly mentioning here your resource stat, of which the most common is Mana. Flat out, increases the damage you deal per hit. All this one does is, opposite to Armor, increase the amount of damage you do to enemies. This one is very simple, and is actually affected by both weapons AND armour, so it’s worth looking at certain armour pieces to see if you can raise this one even more. The next stat to look at is the Attack stat. The only way to see this stat, is by looking at the number on your character page. The only way to increase your Armor is actually by equipping armour of a higher power level there is no stat listed on the armour and weapons that you can equip, so you can’t actually see what difference it’s going to make to the letter (number?). This may cause confusion here, because do we really want to have one of these higher than the other? Well, not really. When we look at the Armor stat, we see that the higher this one is, the less damage we take on a hit-by-hit basis. Well, to answer this question we need to have a look at what the others do. This makes a lot of sense, but is a Health stat priority really what you want to be going for? ![]() It’s a simple enough stat: the higher your Health stat, the higher you character’s health, and as the level cap is increased and more gear is released, then the higher you will be able to increase it. In the future, and with further updates to the effects these have on your character, the effect of these will become a lot more transparent as they get higher, and it will be easier to see which stats you might prefer over the others for your playstyle. Some of the stats in the game might have more clarity surrounding them compared to others as to what they do, because right now, they don’t actually make an awful lot of difference to your character.
0 Comments
Leave a Reply. |